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PING-CHUNG TSAI

GAME DESIGNER

KraftDenken is a solo game studio which believes a good game design means being structured elegantly in system and narrative complex. The word means deep and powerful thinking, and it implies how I used to design: drafting on kraft paper.

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I'm Ping-Chung Tsai, a Taiwanese game designer with an architecture degree specializing in level design. After years of intensive training and work experience in strict architecture profession, I was inspired by Assassin’s Creed after the fire at Notre-Dame, and found that building plots and scenes for games are more significant and appealing to me. To have a better stage to create this utopias, I have come to Germany, switched and devoted my career path to be a game designer.

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EXPERIENCE

2022-2023 Design Intern, Flying Sheep Studio, Germany

2020          Architectural Designer, Wang Hsiao Kuei Architecture Studio,                           Taiwan

2017-2019 Architectural Designer, Ho & W Architects & Associates, Taiwan

EDUCATION

2020-2024 B.Art, Cologne University of Applied Sciences
2010-2017 B.Arch, National Cheng Kung University, Taiwan

FAVORITE GAMES

MMORPG: Final Fantasy XIV (800+ hrs). 
ActionRPG: Nier Automata
Strategy: Civilization VI, Age of Empires II 
Puzzle: Portal series, The Room series, Monument Vally series, Lara Croft GO, etc. 
Visual Novel: White Album 2, Fate/Stay Night,

SKILLS

Advanced: Photoshop, Illustrator, Unity 3D
Proficient: SketchUp, AutoCAD.

Contact

LET'S PLAY!

FEEL FREE TO CONTACT ME FOR FUTURE WORK AND PARTNERSHIPS

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