PING-CHUNG TSAI
GAME DESIGNER
KraftDenken is a solo game studio which believes a good game design means being structured elegantly in system and narrative complex. The word means deep and powerful thinking, and it implies how I used to design: drafting on kraft paper.
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I'm Ping-Chung Tsai, a Taiwanese game designer with an architecture degree specializing in level design. After years of intensive training and work experience in strict architecture profession, I was inspired by Assassin’s Creed after the fire at Notre-Dame, and found that building plots and scenes for games are more significant and appealing to me. To have a better stage to create this utopias, I have come to Germany, switched and devoted my career path to be a game designer.
EXPERIENCE
2022-2023 Design Intern, Flying Sheep Studio, Germany
2020 Architectural Designer, Wang Hsiao Kuei Architecture Studio, Taiwan
2017-2019 Architectural Designer, Ho & W Architects & Associates, Taiwan
EDUCATION
2020-2024 B.Art, Cologne University of Applied Sciences
2010-2017 B.Arch, National Cheng Kung University, Taiwan
FAVORITE GAMES
MMORPG: Final Fantasy XIV (800+ hrs).
ActionRPG: Nier Automata
Strategy: Civilization VI, Age of Empires II
Puzzle: Portal series, The Room series, Monument Vally series, Lara Croft GO, etc.
Visual Novel: White Album 2, Fate/Stay Night,
SKILLS
Advanced: Photoshop, Illustrator, Unity 3D
Proficient: SketchUp, AutoCAD.
LET'S PLAY!
FEEL FREE TO CONTACT ME FOR FUTURE WORK AND PARTNERSHIPS